Matchmaking numberjacks, matchmaking
Two is out and about and making everyone count wrongly - Six is after him. The launcher malfunctions and telports all the Numberjacks away - and they become the problem and not the answer! Please help improve this article by adding citations to reliable sources. One or two of the Numberjacks go out into the real world to solve the problem while the remaining Numberjacks stay in the sofa and watch their progress on a screen. Spooky Spoon takes away all the primary colours - Four is out to stop her.
- Four sorts out the pencil with brain gain.
- Things don't belong when Spooky Spoon mixes things up - another problem for Five.
- Animated numbers solve mathematical problems.
Numberjacks ( ) - NUMBERJACKS Matchmaking S2E13
The Shape Japer makes half a load of trouble, antique dating and Four has to make things whole again. There's a pattern to the problems the Puzzler causes - and Five has to break that pattern when the Puzzler brings her into a Gothic Revival-style room called the Pattern Place. This article needs additional citations for verification. Boxes go wrong when the Shape Japer plays tricks - but Six can do the trick too!
Matchmaking numberjacks Look what's happening with the gardener. The ten Numberjacks, seen in Zero the Hero. One or two of the Numberjacks go out into the real world to solve the problem while the other Numberjacks stay in the sofa and watch their progress on a screen. The Shape Japer is making bad circles - Six is ready to sort her out. The Problem Blob causes trouble, with Four getting slimed and having to be a human, and the man sitting on the table getting the behaviours of a Numberjack!
The Numbertaker adds ten more things - Four has to sort him out. Spooky Spoon is making light things heavy - Three and Five fly out. Next he sees the cleaner's got a twin brother with two same mops.
The Problem Blob makes things go wrong when people can't estimate - Five to the rescue. Six flies out when the Shape Japer is turning spheres into cubes. Be clear what you mean or the Problem Blob will make trouble for you, as Four finds out. Zero makes things disappear and Six flies out to sort everything out. When One goes out alone there's one more of everything - Four rides the railway to the rescue.
- Three battles with the Puzzler.
- English Italian Portuguese Russian Turkish.
- Zero saves the day when the Numbertaker is taking hundreds and thousands.
- Four puts everything back to normal and shrinks the Problem Blob.
- The show has a swing of science fiction in it, as the Numberjacks take residence in a couch in a house, everything around them moves of its own accord, and humans must be scarce at launching time.
- The social network for meeting new people French Matchmaking numberjacks.
From Wikipedia, the free encyclopedia. Spooky Spoon is mixing things up again, so instead of being on, things are off - Four is on the case. When she hears Five sing, she decides to sing for ages, fossil relative making Four go mad.
The Shape Japer is having fun with cylinders - Five to the rescue. The Numbertaker takes all the even numbers except the zeroes - Six and Eight fly out to put things right. The Numbertaker is making everything just one of them - Six sorts things with help from One. The Problem Blob is back - making things go backwards and forwards. However, Brain Gain can only be pursued if the Numberjacks find out who the meanie explained below is, and the details of the problem in hand.
The Shape Japer is moving things and causing problems - Five goes out there. Three wants to be taller than Four. The Puzzler sets the problem - and Five is the right Numberjack to sort it out.
Its up to Zero to be the hero and resue all the numberjacks before its too late! The Problem Blob is making trouble with sixes - Numberjack Six to the rescue. The Puzzler has Nine trapped in a puzzle bubble - Three and Six come to the rescue. The Numberjacks have a holiday at the beach, yahoo mail dating ads only to face troubles with all the five meanies! The Shape Japer makes trouble with symmetry - Four goes out to sort things out.
One and Zero get out and about and make ten of everything - Five has got more work to do. Then he sees on the screen two pencils the same height.
The alarm goes off and there's a problem. Please click the button below to log in. Spooky Spoon makes sure things are well out of order - until Five sorts her out. The male Numberjacks are even numbers and the female Numberjacks are odd numbers - however, One is voiced by a male actor Dylan Robertson, who also voices Zero. Then the Blob causes more longer-growing problems at the cafe.
Things that should be inside end up outside - Five takes Three out there to help sort the Puzzler out. Things don't move when they should - Six has got to sort Spooky Spoon out. Not just a few problems, lots of them - Four makes the Numbertaker take more than he wants to. The Shape Japer is splitting things into fractions, and Three is on the case.
Five sorts out the Puzzler's problems - and checks to make sure. The Problem Blob has gotten people going around in circles - can Five restore things to normal? Spooky Spoon is mixing things up - Three gets ready to take her on.